6 - Guild Events

Hosting events is one of the primary ways THGaming hopes to support our gaming community. By creating a rotation of activities around the games our members are enjoying, we seek to recreate, in part, the "local game store" experience many gamers know from physical tabletop gaming.

Contests

As those in our Discord community have already experienced, THGaming will regularly run contests ranging from simple social media competitions to complex challenges that help spread awareness of the Guild. Prizes for these contests will consist primarily of $THGAMING, but other thematically appropriate rewards will be offered depending on the contest.

Tournaments

Our current plan is to launch major monthly tournaments for games the Guild chooses to endorse/sponsor. An easy to predict example of this is Splinterlands where the Guilds we already run within the game can be used as a platform to host tournaments any player with $THGAMING can participate in.

We're planning on a fixed token cost per entrant—which will contribute to the prize pool—that eventually shifts to a dollar-weighted cost that ensures tournament participants aren't spending more than $1-$2 worth of $THGAMING to join. We want our tournaments to feel exclusive to Guild members but not so exclusive that they're discouraged from joining at all.

Raffles

Alongside most tournaments will be prize raffles that boast appealing rewards we hope encourage significant participation. Our hope is that most guild members will earn enough $THGAMING passively to feel comfortable entering tournaments and/or trying for raffle prizes on occasion.

A decent portion of our Game Events budget will go towards securing valuable rewards (i.e. Gold foils for Splinterlands) with a depth of prizes that allow for multiple winners. These raffles will pull from the most valuable prize down the least and limit winners to only one prize. This maximizes each entrant's chances of winning something while preventing a single person from sweeping multiple prizes.

Auctions

While not guaranteed to occur every event cycle, auctions will offer another option for obtaining valuable prizes. We intend to evenly split our most valuable prizes (not counting those in the Tournament prize pool) between the raffles and auctions, but the final cost for "winning" each auction is likely to be much higher than tickets for raffles due to the nature of auction bidding.

Auction "lots" will be announced in advance to allow participants to prepare accordingly.

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